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You searched for: subject:"GDC Extras"
|1999 GDC Logo Test Tape|
Collection of variant computer-generated Game Developers Conference logos, likely to be used to head sold materials and video assets related to the 1999 Game Developers Conference.
Keywords: GDC; GDC Extras; Logos
|GDC 1996 Gameplay Sizzle Tape|
This is a collection of gameplay videos from a selection of 1996-era computer and console games, including Super Mario 64, Virtua Fighter, Civilization II, Quake, You Don't Know Jack, Wing Commander III, and many others. In some cases, the same footage loops or different sequences of similar footage is shown in various configurations. While it is not clear what the purpose of the tape was, it was likely to be an editing scratch tape (to test out editing sequences or image quality) or might have ...
Keywords: GDC; GDC Extras; Sizzle Tape
|2003 GDC Pre-Warren Spector Crowd Shots|
Recorded before the start of Warren Spector's game design keynote at GDC 2003, this collection of crowd shots and pans across the auditorium show the attendees, layout, and size of attendance at GDC events for 2003. The video recording is direct from Betacam SP tape, and has been left otherwise untouched as an AVI to allow for other users and editing with minimal recompression. At the end of this footage, GDC board member Mark Cerny stands working out a sound issue, which was later resolved duri...
Keywords: GDC; GDC Extras; Cerny; Spector; Crowds; Conference